METHODOLOGY FOR THE DEVELOPMENT OF DIGITAL COMPETENCE OF STUDENTS ON THE BASIS OF MULTIMEDIA EDUCATIONAL TECHNOLOGIES
Keywords:
digital competence, multimedia, gamification, digital education, interactive games, distance education, video, animation.Abstract
The article covers the methodology for the development of digital competence of students studying in higher education organizations on the basis of multimedia technologies. In addition, the structure of the use of the gamification method in the organization of classes based on multimedia technologies was developed by the authors as an example.
References
President of the Republic of Uzbekistan dated December 13, 2018 "Digital economy in public administration of the Republic of Uzbekistan, electronic additional measures for the implementation of government and Information Systems decree”on measures " PF-5598. – https://lex.uz/docs/4103415
World experience in the study of digital platforms.O'.U.Mustafakulov https://scholar.google.com/citations?view_op=view_citation&hl=ru&user=1Iv_0xsAAAAJ&citation_for_view=1Iv_0xsAAAAJ:TFP_iSt0sucC
Эгамназаров М.Ю. Развитие коммуникативных способностей у студентов на основе личностно-ориентированных технологий. // Наука и образование сегодня. – Москва, 2020. №7 (54), 2020. – C. 83-84 https://scholar.google.com/citations?view_op=view_citation&hl=ru&user=1Iv_0xsAAAAJ&citation_for_view=1Iv_0xsAAAAJ:iH-uZ7U-co4C
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