DIDACTIC OPPORTUNITIES OF GAMIFICATION TECHNOLOGIES IN DEVELOPING DIGITAL LITERACY IN THE EDUCATIONAL PROCESS. European Science Methodical Journal, [S. l.], v. 4, n. 3, p. 12–17, 2026. Disponível em: https://europeanscience.org/index.php/3/article/view/1689. Acesso em: 1 apr. 2026.